Genre Shelf: Game Design
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Challenges for Game Designers
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
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1001: Video Games You Must Play Before You Die
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Racing the Beam: The Atari Video Computer System
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Genre Shelves: Non Fiction
History
Programming
Technology
Computers
Games
Game Design
Gaming
Video Games
Rules of Play: Game Design Fundamentals
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What Video Games Have to Teach Us about Learning and Literacy
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Genre Shelves: Non Fiction
Technology
Games
Teaching
Education
Psychology
Game Design
Gaming
Video Games
Homo Ludens: A Study of the Play-Element in Culture
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Genre Shelves: Non Fiction
History
Philosophy
Games
Sociology
Psychology
Anthropology
Game Design
Gaming
Finite and Infinite Games: A Vision of Life as Play and Possibility
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